So, they totally made Prince of Persia as well, while they were toiling away making other awesome games in the 80’s and early 90’s. Might have forgotten that in my list….
Jokes aside, Jordan Mechner created a somewhat revolutionary game, largely due to the utilization of rotoscoping technology to capture his brother doing acrobatic moves. Originally intended to be their take on Arabian Nights (we’ll get to the Aladdin comparison later). The game was a certified hit upon release, sparking numerous ports and countless clones with varying degrees of success. One of the best “clones” to release in the 90’s was released created by Broderbund itself. Myst released in 1993 to yet more critical acclaim for the company, spawning multiple ports as well across platform. Eventually like every company of that era, technology progressed and interests changed. Ubisoft ultimately consumed Broderbund Ports, leading to a long overdue sequel and our true focus of discussion.