The only thing really keeping Wolflame from perfection are the lack of multiplayer. The difficulty curve is extremely fair, the bosses are tough but not insurmountable, and each of the three weapon pick-up types are totally distinct and have their own roles. It would have been cool to see some environmental hazards in the level design like with Salazius Next, but as a more traditional vertical shmup, Wolflame is hard to beat. Being on the Dreamcast is yet another check in its column.Read more
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